Brett and I tested multiplayer it works fine.
Only thing is when the tank is blown up a pink screen is displayed but thats ok because we are going to make a end game gui so when the tank is blown up a end game gui will pop up....
Dhiren
Wednesday, October 8, 2008
Project
Hi guys, i know we should have done this earlier, but i suppose better late than never. Its a gantt chart i have created, Lee will be adding to it later on and we'll be filling it in as we go along. This will allow us to follow some deadlines for getting work done. I saw some rough documentation Terrence has done, it looks good, the topics he has started on so far even though they may need some touching up are the following:
What is a cluster?
How a Cluster Works?
Cluster Requirments
Types of clusters
Why we chose a high availability cluster
I do know there is still a few topics that still need to be covered as far as documentation is concerned. We would appreciate the networking guys if they think of any topics to let us know and maybe even write up about that topic. We will be working together with the documentation to ensure that it comes out exaclty how we want it, after all 5 heads are better than 1.
I am also wanting to get someone on starting to create the presentation. time is running out and would like to have everything ready at least 2weeks before the deadline so we have some time for touching up and practice.
The cluster does not look like it is going to be able to run the game virtually which is a bit dissapointing but as Brett said the other day, its a project managment class and not a project class. We need to have the documentation and presentation of our stuff done even if the cluster wont manage to run the game.
We will also be creating a network diagram of how the proposed network would look and where the servers would be. It would be great if Lee and Matt could create a network diagram in viso to show the servers they have created and were they would be placed in the network. The diagram is going to be a bit complex so we will have multiple diagrams to show all the different angles.
Thats enough of a novel for now. Hopefully this term we can pull this off.
What is a cluster?
How a Cluster Works?
Cluster Requirments
Types of clusters
Why we chose a high availability cluster
I do know there is still a few topics that still need to be covered as far as documentation is concerned. We would appreciate the networking guys if they think of any topics to let us know and maybe even write up about that topic. We will be working together with the documentation to ensure that it comes out exaclty how we want it, after all 5 heads are better than 1.
I am also wanting to get someone on starting to create the presentation. time is running out and would like to have everything ready at least 2weeks before the deadline so we have some time for touching up and practice.
The cluster does not look like it is going to be able to run the game virtually which is a bit dissapointing but as Brett said the other day, its a project managment class and not a project class. We need to have the documentation and presentation of our stuff done even if the cluster wont manage to run the game.
We will also be creating a network diagram of how the proposed network would look and where the servers would be. It would be great if Lee and Matt could create a network diagram in viso to show the servers they have created and were they would be placed in the network. The diagram is going to be a bit complex so we will have multiple diagrams to show all the different angles.
Thats enough of a novel for now. Hopefully this term we can pull this off.
Who really likes shopping?
After wrestling with phpShop for the best part of 2 hours, and not even being able to post a product, I promptly gave up on using that system. Enter Quick.Cart.
Quick.Cart is 200% easier, quicker and better looking then phpShop, even before I edit it. It doesn't rely on a mySQL backend, just PHP, which I like. Thanks to this setup was a breeze, and I have had no notable errors as of yet. Here is a quick view of what the shop looks like at the moment, before any styling, etc. has been done.
Quick.Cart is 200% easier, quicker and better looking then phpShop, even before I edit it. It doesn't rely on a mySQL backend, just PHP, which I like. Thanks to this setup was a breeze, and I have had no notable errors as of yet. Here is a quick view of what the shop looks like at the moment, before any styling, etc. has been done.
Tuesday, October 7, 2008
Monday, October 6, 2008
Wednesdays
Just remember that we are switching to wednesdays
the actual time is
1:00 through till 5:00pm
NOT Tuesday anymore - so you can sleep in ;)
the actual time is
1:00 through till 5:00pm
NOT Tuesday anymore - so you can sleep in ;)
Sunday, October 5, 2008
Term 2
Hi Guys, its term 2 now, tomorrow i'd like to discuss getting the documentation done and a gantt chart done and a layout of the presentation. I would like to get this rolling as time is running out very fast.
White Market Goods
I have been researching different web shops we could use for the shop front of the game, and have settled on using a piece of software called phpShop (found at www.phpshop.org). As the name suggests, the shop is PHP based, like the site, and should make it easy to use, manage and configure. I am configdent that I will be able to customize it to be able to use a custom created theme, so I can then make it look like the site.
On a side note; I have also incorproated a test forum onto the site using phpBB. Once again, if I have time I will try to make a custom theme that ties in with the site.
Until next time...
Lee
On a side note; I have also incorproated a test forum onto the site using phpBB. Once again, if I have time I will try to make a custom theme that ties in with the site.
Until next time...
Lee
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