Saturday, November 29, 2008

HUD



I had some free time so I added a HUD, I think I remember Tim making one but I don't where that is. The HUD does not work yet, I plan to do that tomorrow when the programming side of the team meet to practice our speech.

Also, I have an older version of the game so the sky box is actually a different image thanks to Tim and Brett.

Monday, November 24, 2008

The End is Nigh

Tomorrow (Wed 26/11/08) we have our practice run, and next week is the Final Presentation. On the Programming side we still need to finalise our documentation and merge the changes we've each made into the final build. We haven't even started on the actual presentation itself.

Since my last post I've continued working on the documentation, started a Microsoft Office Project document, implemented Matt's changes he posted here, fixed the mounting of a player in a tank, and fixed the pink screen of death.

Wednesday, November 19, 2008

Counting the Chickens

We attempted loading another DirectX to avoid the runtime error we were having when the .bat file loads up, but with no luck, it would not load at all.

After going back to the original form of the cluster, we tried a script with the runtime error line commented out, no luck, it error still appeared.

Still waiting to count those chickens....

Running Cluster

We got a two node cluster running with the minitanks game with about 7 players. There is just one error we are trying to fix so that the cluster runs smoothly without intervention.

Tuesday, November 18, 2008

No news is good news!

No news to report here captain. Just done some documentation work today, and pretty much completed my slideshow presentation.

Changes

Hey guys, I can't make it in today but I've compiled my changes into a text file in case you want to add them to the demo.

http://bur.st/~ripe/changes.txt

  • Fix: Terrain alignment issues
  • Added: Bases
  • Added: Player controlled tank (node 0 still needs to be moved)
I'll be in tomorrow so if you want me stay behind to do anything that's fine.

Saturday, November 15, 2008

The Exciting News

We have finally got the .bat file loading fully in the Vm-Ware cluster. We have had it running a couple of times, ( & made backups), but have not try it with the game running on a number of clients.

Hopefully come Wednesday, everyone will be blowing each other up, but until we see it happening, I'm not going to start counting our chickens....