Most of the GUI has been done.
The gui now has the "character Select GUI", there the players can pick what body and turret they want. The "Team select GUI" has also been done.
So players can pick what colour they want to choose, then they will be spawned at their base.
Just saying thanks to Brett for the help. THANKS! :D
I am now working on my presentation for wednesday.
Dhiren
Sunday, November 30, 2008
Saturday, November 29, 2008
HUD

I had some free time so I added a HUD, I think I remember Tim making one but I don't where that is. The HUD does not work yet, I plan to do that tomorrow when the programming side of the team meet to practice our speech.
Also, I have an older version of the game so the sky box is actually a different image thanks to Tim and Brett.
Monday, November 24, 2008
The End is Nigh
Tomorrow (Wed 26/11/08) we have our practice run, and next week is the Final Presentation. On the Programming side we still need to finalise our documentation and merge the changes we've each made into the final build. We haven't even started on the actual presentation itself.
Since my last post I've continued working on the documentation, started a Microsoft Office Project document, implemented Matt's changes he posted here, fixed the mounting of a player in a tank, and fixed the pink screen of death.
Since my last post I've continued working on the documentation, started a Microsoft Office Project document, implemented Matt's changes he posted here, fixed the mounting of a player in a tank, and fixed the pink screen of death.
Wednesday, November 19, 2008
Counting the Chickens
We attempted loading another DirectX to avoid the runtime error we were having when the .bat file loads up, but with no luck, it would not load at all.
After going back to the original form of the cluster, we tried a script with the runtime error line commented out, no luck, it error still appeared.
Still waiting to count those chickens....
After going back to the original form of the cluster, we tried a script with the runtime error line commented out, no luck, it error still appeared.
Still waiting to count those chickens....
Running Cluster
We got a two node cluster running with the minitanks game with about 7 players. There is just one error we are trying to fix so that the cluster runs smoothly without intervention.
Tuesday, November 18, 2008
No news is good news!
No news to report here captain. Just done some documentation work today, and pretty much completed my slideshow presentation.
Changes
Hey guys, I can't make it in today but I've compiled my changes into a text file in case you want to add them to the demo.
http://bur.st/~ripe/changes.txt
http://bur.st/~ripe/changes.txt
- Fix: Terrain alignment issues
- Added: Bases
- Added: Player controlled tank (node 0 still needs to be moved)
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