Tuesday, December 2, 2008

Final Presentation

I wish everyone the best of luck with the preperation for tomorrow, the networking documentation is finished and the presentation is ready to go, see you all tomorrow around 8:30 to organise all the little bits and peices and have a few practice run throughs to boost the confidence. All the hard work will be worth it in the end.

Sunday, November 30, 2008

Update on GUI

Most of the GUI has been done.

The gui now has the "character Select GUI", there the players can pick what body and turret they want. The "Team select GUI" has also been done.

So players can pick what colour they want to choose, then they will be spawned at their base.

Just saying thanks to Brett for the help. THANKS! :D

I am now working on my presentation for wednesday.

Dhiren

Saturday, November 29, 2008

HUD



I had some free time so I added a HUD, I think I remember Tim making one but I don't where that is. The HUD does not work yet, I plan to do that tomorrow when the programming side of the team meet to practice our speech.

Also, I have an older version of the game so the sky box is actually a different image thanks to Tim and Brett.

Monday, November 24, 2008

The End is Nigh

Tomorrow (Wed 26/11/08) we have our practice run, and next week is the Final Presentation. On the Programming side we still need to finalise our documentation and merge the changes we've each made into the final build. We haven't even started on the actual presentation itself.

Since my last post I've continued working on the documentation, started a Microsoft Office Project document, implemented Matt's changes he posted here, fixed the mounting of a player in a tank, and fixed the pink screen of death.

Wednesday, November 19, 2008

Counting the Chickens

We attempted loading another DirectX to avoid the runtime error we were having when the .bat file loads up, but with no luck, it would not load at all.

After going back to the original form of the cluster, we tried a script with the runtime error line commented out, no luck, it error still appeared.

Still waiting to count those chickens....

Running Cluster

We got a two node cluster running with the minitanks game with about 7 players. There is just one error we are trying to fix so that the cluster runs smoothly without intervention.

Tuesday, November 18, 2008

No news is good news!

No news to report here captain. Just done some documentation work today, and pretty much completed my slideshow presentation.