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Central TAFE is running a "Make a Game" competition at Go3, and we intend to enter MiniTanks. As such Jordan and I have been working on getting MiniTanks into a better shape.
The first major change we have made is to remove the terrain randomisation functionality since we have been unable to get this feature to work correctly across a network (i.e. we couldn't get clients to get their terrain from the server). However whilst looking for a way to randomise terrain consistently for networked multiplayer I came across a resource for a terrain deformer object. So now instead of random terrain we have terrain which deforms from projectile impacts.