Showing posts with label Final Presentation. Show all posts
Showing posts with label Final Presentation. Show all posts

Tuesday, December 2, 2008

Worth it

Well done everyone with today's presentation yes some of us were nervous and shaky, mentioning no names...(TERENCE)

lol dont worry i was nervous as much as you if not more but yeah glad presentation over and good stuff networkers and programmers.

Wasnt easy but was all worth it at the end.

Dizzy

Monday, November 24, 2008

The End is Nigh

Tomorrow (Wed 26/11/08) we have our practice run, and next week is the Final Presentation. On the Programming side we still need to finalise our documentation and merge the changes we've each made into the final build. We haven't even started on the actual presentation itself.

Since my last post I've continued working on the documentation, started a Microsoft Office Project document, implemented Matt's changes he posted here, fixed the mounting of a player in a tank, and fixed the pink screen of death.

Wednesday, November 12, 2008

Progress Report

Work on the programming side of the MiniTanks project continues to progress as we near Milestone 2.
Code for the bases is now ready to be implemented in the main version of the game thanks to Matt's hard work.
The team selection GUI has been refined further and now offers the functionality we desire for the end product.
Interim models have been successfully implemented in one build and mysteriously failed in another copy of the same build. Due to time constraints we do not have time to investigate the cause of the failure and as such we will use the successful build as the main version adding elements from other builds to it. The final models continue to cause great pain due to their complexity.
Documentation is moving forward with in depth Technical Documentation of the Random Terrain system being completed and some very small progress on the Game Design Documentation.

As of next week we will formally be stopping all code work to focus solely on documentation and the presentation. It is our intent to use the milestone 2 presentation as a practice run for the final presentation and as such the time between Milestone 2 and the Final Presentation will be used to refine or revise what we present at Milestone 2.

Wednesday, October 15, 2008

Milestone 2 and the Final Presentation Dates

Tim provided the dates for Milestone 2 and the Final Presentation today.

Milestone 2 will take place on the 26th of November and the
Final Presentation will take place on the 11th of December.

This leaves 6 weeks until Milestone 2 and one week between Milestone 2 & the Final Presentation in which to finish the Project. As the Programming team has decided to spend two weeks before the Final Presentation working on documentation and the actual presentation, we will need to finish work on the actual game before the 19th of November.
In the next 5 weeks the Programming team hopes implement the following features:
  • Fixed tank models
  • Team selection
  • Interim HUD
  • Player data save system
  • Tank type selection
  • Bases

We also hope to create documentation covering some of the following Game Design Documentation:

  • Descriptions for: Tank types their abilities, customisation & upgrade options; Upgrades options for the Tanks; Power-ups and special weapons.
  • Features of the engine
  • Gameplay Mechanics: Pillars; Save/Load Scheme
  • Level Layouts
  • User Interface

In addition we will attempt to document the Technical Design of features we have implemented so far, such as:

  • Random Terrain
  • Random Terrain object placement
  • The Tank

Finally we want to have a task list and a Gantt chart.

As things stand we should be on target to hopefully achieve most of our goals.

Wednesday, October 8, 2008

Revised Plans



The uploaded image is the proposed final document template. I have uploaded the template to the share (in the Programming Documentation folder), unfortunately it is only compatible with Word 2007 (it uses all the shiny new stuff).
For our first class of the new term Dhiren and I have revised the tasks schedule (the new version of Milestone2_Tasks.xls is on the share in the Programming Documentation folder), and discussed future plans. We have also talked Tim into doing some graphics work for our in-game interface (the HUD) and clarified how much time remains before Milestone 2 & the Final Presentation.
Included in the new tasks schedule is a list of some potential documentation to be created. The list is divided into Game Design Documentation (GDD) and Technical Design Documentation (TDD). The new task schedule acknowledges completed work (multiplayer implementation - dedicated server functionality only), removes various unnecessary tasks, and formally adds documentation as a task for all members.
Finally in regards to my own first task of the base code I have been a bit uncertain on how to start as I do not recall if we defined the object that would be used as the base and the method the base will use to carry out it's functions (i.e. use a trigger object - though problems arise with drawing a trigger dynamically around a randomly positioned base). As such I would greatly appreciate being able to talk to the full programming team at the next Project class, if not before.