I was going to post a screenshot of the Torque Game Engine we are planning to use, but Blogger keeps having an internal error when I try to upload the image.
Anyway I'm apparently in charge of the maps, which includes randomly generated terrain, obstacles (rocks and trees, I guess), and the bases.
The randomly generated terrain is likely to be the most time consuming task. In particular ensuring that bases and players are not spawned in positions they can not esacpe from (e.g. in a pit).
If time becomes a problem the supplied objects in Torque and the available content packs may be used for obstacles, and models I've made in the past may be used for the bases.
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