I've spent today building a function from the map of the functions that are required to run in order to add a texture to Torque and apply it. After 500 hundred lines I have a function that I believe will work as we want. An attempt to break the function up into multiple functions was derailed due to calls to functions from the C++ source code.
I will attempt to test the function later this week and hopefully will be able to integrate Dynamic Terrain Texturing using a single texture into the Alpha Demo later this week. Once Dynamic Terrain Texturing using a single texture is working modifications will have to be made to apply however many textures are required for a mission using necessary filters (e.g. Apply by Height).
Monday, September 15, 2008
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