Now that we have a firm base on which to build we will begin working on gameplay and server communication issues. Pending tasks will include the following:
- Creating models for the different types of tanks
- Writing code for the different types of tanks
- Creating models for power-ups
- Writing code for the power-ups
- Creating models for bases
- Writing code for bases
- Writing code so a game can be won
- Setting up different game types
- Multi-player implementation
- Assisting the networkers with issues for communication between the server, website, server game, and client game
- Finalisation of menus and load screens
- Implementation of a HUD
- Creation of mission files for each planned level (e.g. textures, objects, spawn points, weather conditions)
- Writing any necessary code for each level (e.g. traction physics, terrain generation settings)
A final note regarding the networkers presentation:
From what I remember of the goals they set, all were achieved (even if their presentation of their achievements was somewhat lacking).
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