Monday, September 1, 2008

Models into Torque

Today I started adding models to torque, bowing to the games students in their knowledge of the game engine. It seems the process is fairly straightforward but laborious, creating dummy nodes and boxes to represent bounds and collision meshes.

With This step acheived it becomes a series of steps; model, texture, set-up, export, engine. Which makes it a little easier for the Art-Folks like myself to create a pipeline of work.

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